State of Play
THIS MACHINE HAS MEAT IN IT » Devlog
So, after feverishly working away for the last little while, feeding updates out every few days as I add a page or two, I've finally decided that I've reached the end of a (short) road of improvement.
What I've added to the game since the last (big) update:
- Updated the core rules to allow for a more focused and mechanical approach for play
- Added rules for Clues, Secrets, Suspicion, and Targets
- Updated rules for Merits/Demerits
- Added more clarification to phased play (Company Time and Free Time)
- Added "Moves" page to cover standard actions
- Added short section for Game Management
- Added potential introductory target
- Added (many) more dumb splash pages with huge text on them
- Glowed up the character sheet (for real, it looks polished as hell now, very proud)
I think I'm at a point now were I'm going to stop trying to toy with it now, and let it sit. Maybe let some folks actually play it...
My intention, now, is to do two things:
- I'm going to price the darn thing. I'm at a point where I actually think it's a playable game, and it's only fair to myself that I put a price tag on it (although it really does pain me to do it, analytics numbers going up makes brain go brrrrrrr). I've left it as PWYW while I've worked on it, and though the majority of the recent spark over it has been from bundle sales (extremely excellent work everyone, thank you for your kind donations to the cause) and will likely now take a massive dip, the interest has pushed me to get it to a point where I think it's actually worth money as a standalone game, so I've gotta bite the bullet. Plus, no new bundle sales means no analytics to obsess over means no brain brrrr anyway, so what better time?
- I'm planning on working on a campaign setting for it. When I say "campaign setting" what I really mean is a structured in-universe start-to-finish campaign that you could, feasibly, run as a complete game experience. I have it in my head, I just need to flesh out a lot of the finer points and actually sit down to write it, then obviously try and make an interesting document to pull it all together (which, without art, will continue to be a pain in the arse). No eta on it yet, as I've not even finished my rough outline drafts, but work has begun. I'm not 100% on how to release it, is the only thing. I'm going back and forth between a few options, namely:
- Release it as a standalone doc, individually priced to represent the work put into it -- let people buy it, pick it up as an extra for something they've already got.
- Release it as a standalone doc, but included in the price of the game, to be picked up alongside the wallpapers and other files.
- Take out the starter mission "KILL GARY FROM ACCOUNTS RECIEVABLE" and include it as a campaign within the actual core book.
If anyone has any thoughts on that last point, please let me know.
Thanks folks for reading, and for checking out THIS MACHINE. Please leave a comment or a rating if you liked the game.
Keep 'er lit.
~ Dave
Files
THIS MACHINE HAS MEAT IN IT 1.2 MB
Apr 15, 2023
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THIS MACHINE HAS MEAT IN IT
A game about killing the eldritch nightmare that is your job.
Status | Released |
Category | Physical game |
Author | Bastard Crew |
Genre | Role Playing |
Tags | Comedy, cosmic, Dice, Horror, paranoia, silt, Tabletop, verses |
Languages | English |
More posts
- The Awards 2023Nov 18, 2023
- Some Recent ThoughtsOct 16, 2023
- Another UpdateApr 07, 2023
- Back At It AgainMar 30, 2023
- Behold, an adventure!Mar 29, 2023
- Version 2 LaunchMay 08, 2022
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